ABOUT
"The biggest risk is not taking one. Bet on yourself, double down, and make it impossible to lose."
Brandon Pennick is a filmmaker, storyteller, and narrative designer whose self-taught journey into the cinematic arts reflects a passion for crafting immersive narratives that bridge the familiar and the enigmatic. Forgoing conventional routes, he honed his craft through hands-on exploration, developing a distinctive style that intertwines historical intrigue, supernatural elements, and speculative storytelling—where reality and the extraordinary converge.
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Brandon’s breakout film, Sedalia (2021) earned critical acclaim on the festival circuit—particularly in Europe—and continues to captivate audiences on streaming platforms. The film was also recently selected for WeShort’s upcoming DVD/Blu-ray Compilation (2025) as part of a U.S. home media release, expanding its reach beyond digital platforms.
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​Building on this success, he filmed Maleum’s Crucible in Los Angeles, CA, transforming it into a featurette that explores metaphysics, power, and perception. The screenplay for Maleum’s Crucible was officially selected for the 25th Anniversary Beverly Hills Film Festival, marking a significant milestone in his career. Now in post-production, the film is slated for a 2025 release.
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​Brandon’s path to storytelling was anything but conventional. After building a career at the Texas House of Representatives, he took a leap of faith to fully pursue his passion for film and game writing. This bold transition reflects his commitment to crafting narratives that challenge, inspire, and entertain across multiple mediums.
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Beyond filmmaking, he has expanded his storytelling into interactive media, developing AAA-level, narrative-driven games with complex world-building and deep thematic resonance.
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His latest game project, Phenomena (2025), is an open-world action-adventure set in a fictionalized Spain, weaving rogue entities, metaphysical anomalies, and relics from the Spanish Inquisition into an immersive experience. With layered storytelling, dynamic player choices, and a strong commercial vision, Phenomena is designed to appeal to both core gamers and narrative-driven audiences.
​​Looking ahead, Brandon is preparing for his most ambitious work yet: The System of Nature, an animated feature-length film set to begin production in summer 2025. Committed to exploring the unknown and pushing the boundaries of emerging technologies, he remains focused on redefining storytelling in ways that resonate across film, games, and beyond.